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Archiving Virtual Worlds

Stanford Humanities Lab

The Virtual Worlds video archive is dedicated to the academic investigation and historical preservation of documentation of virtual worlds.

This collection is a collaborative effort of the How They Got Game Project of the Stanford Humanities lab, as part of the Preserving Virtual Words project funded by the National Digital Information Infrastructure Preservation Program (NDIIPP) funded by the U.S. Library of Congress. Groups at the University of Illinois, University of Maryland, and Rochester Institute of Technology are also partners in this important project.

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PART OF
Videogame Videos

TOPIC atoz
degtiar 57
Avatars 35
EA-Land 31
NCSoft 29
Clas 15
Degtiar 14
4chan 12
Soccer 12
Sports 12
EA 7
Aso 6
Dance 5
Alice 4
Arenas 4
Bruce 4
Damer 4
Forg 3
Jobs 3
Raids 3
SEGA 3
Work 3
Art 2
BIG D 2
Cannon 2
Cinema 2
Guilds 2
NASA 2
PvP 2
Quests 2
space 2
Apathy 1
Asia 1
BBC 1
Bars 1
Billox 1
Borg 1
Chess 1
DOOM 1
DSK 1
Daisy 1
Design 1
Film 1
Forest 1
Funcom 1
Game 1
LANGUAGE
English 246
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Archiving Virtual Worlds
by How They Got Game Project, Stanford University
movies
eye 77,645
favorite 4
comment 1
These are the last few minutes of EA-Land at the See You Soon Party in EA Town Hall, hosted by EA's Parizad. Tears are shed, final goodbyes are made, and lasting memories are created before the plug is pulled and the world is brought to an end. The party was held in the Community Pub (Test Center 3) and EA Town Hall (EA-Land), beginning Thursday, July 31st, 11 p.m and with a scheduled ending of 4 a.m. PDT. The game world was officially shut down as of 4:35am PST, August 1st, 2008. If you have a...
favoritefavoritefavorite ( 1 reviews )
Topics: EA-Land, The Sims Online, Archiving Virtual Worlds, Electronic Arts, Shutdown, Parizad, See You...
AVATARA, a documentary about Traveler and its inahbitants (made in 2003) by 536 Productions of Vancouver, BC, Canada. Note that in the introductory audio dialogue, the speaker mentions the date of 1993, more likely this was 1996, the year Onlive Traveler was released to the public. This footage was supplied to the Preserving Virtual Worlds project by Bruce Damer from his collection of videos documenting the history of virtual worlds.
favoritefavoritefavoritefavoritefavorite ( 1 reviews )
Topics: Virtual Worlds, Bruce Damer Virtual World Videos Collection, Damer, Bruce
Archiving Virtual Worlds
by Tobias "Dopefish" Lundmark
movies
eye 4,458
favorite 0
comment 0
The Nogg-aholics were a "community" of WoW players called the Nogg-aholic Collaboration (NAC). During their halcyon days, from 7 Jan. 2006 to 7. Jan 2007, they gathered instead around an information resource, the Nogg-aholic Forum, and a collaborative machinima project, "My Burning Valentine." Led by prominent WoW explorers such as Dopefish, Malu05 and Snoman, this group of players applied their "leet skills" to "explore the unexplored," a motto affixed...
Topics: World of Warcraft, Blizzard Entertainment, Nogg-Aholics, Dopefish, Lundmark, Tobias, Forg
Archiving Virtual Worlds
by Henry Lowood
movies
eye 3,024
favorite 0
comment 0
"The history of multiplayer game worlds and virtual realities can be told with reference to a variety of documentary sources. Players find the most compelling "proof" of a memorable event or claimed exploit in visual documentation captured from actual gameplay: Screenshots or, even better, video recordings of the actual events. "Game Capture" glimpses moments from multiplayer games and virtual worlds through screenshots and video grabbed (and sometimes edited) by and...
Topics: Massively Multiplayer Games, MUD1, Habitat, Ultima Online, Quake 2, Thresh, Billox, Everquest,...
Archiving Virtual Worlds
movies
eye 2,836
favorite 1
comment 1
Video capture from gathering before first day, 9 May 2008, of "Convergence of the Real and the Virtual," The First Scientific Conference in World of Warcraft. These video captures show the conference group gathering on the first day, before the session begins. Some shots include the user interface, some do not. The character whose view is shown is Liebenwalde(Henry Lowood). "This is a scientific conference to be held May 9-11, 2008, inside World of Warcraft, devoted to research...
favoritefavorite ( 1 reviews )
Topics: World of Warcraft, Blizzard Entertainment, Convergence of the Real and the Virtual, Science magazine
Archiving Virtual Worlds
by Gnoxie
movies
eye 2,589
favorite 0
comment 0
Showing a full clearing of the black temple - World of Warcraft - With special focus on Illidan
Topics: World of Warcraft, Blizzard Entertainment, Fear (Guild), Sylvanus (Server), Gnoxie Productions
Archiving Virtual Worlds
by Henry Lowood
movies
eye 2,162
favorite 0
comment 0
This set of files and the write-up document efforts by Stanford's How They Got Game team, as part of the Virtual Worlds 2 project, to experiment with data input as a means for game software preservation auditing.
Topic: DOOM
Archiving Virtual Worlds
by Paladia
movies
eye 1,849
favorite 0
comment 0
"A World of Warcraft video on how to reach the secret island south of Kalimdor as well as reaching the end of the world. Took quite a bit of nifty tricks to reach it, including waterwalk, swiftness, reincarnate and more. It uses the 3ivx D4 4.5.1 Pro Video Codec." -- Paladia, Warcraft Movies website, http://www.warcraftmovies.com/movieview.php?id=532 "The following video shows a horde character making it to the secret island while the "message in the bottle" note still...
Topics: World of Warcraft, Blizzard Entertainment, Paladia
Archiving Virtual Worlds
by De La Pena, Nonny
movies
eye 1,774
favorite 1
comment 1
"A USC Center for Scholarly Technology and Technology Enhanced Learning project uses the virtual world of Second Life to immerse students inside the story they are covering - what would happen if campus could not be accessed to due a natural disaster? Could continuity of teaching be guaranteed? What are the advantages of digital tools for teaching, what works, what doesn't. Draxtor Despres spent time with a class of international journalism students to find out." --...
favoritefavoritefavoritefavoritefavorite ( 1 reviews )
Topics: Second Life, Linden Lab, De La Pena, Nonny, Castaneda, Laura, Chapman, Wendy, University of...
Archiving Virtual Worlds
movies
eye 1,637
favorite 0
comment 0
Digibarn: Original 1974 Maze War Version running on restored Imlac PDS-1 by Tom Uban (Nov 2004) This footage was supplied to the Preserving Virtual Worlds project by Bruce Damer from his collection of videos documenting the history of virtual worlds.
Topics: Virtual Worlds, Bruce Damer Virtual World Videos Collection, Damer, Bruce
Archiving Virtual Worlds
by Wright, Rob = Robbie Dingo
movies
eye 1,548
favorite 0
comment 0
"On August 3rd, Suzanne Vega performed in Second Life on the program The Infinite Mind, public radio's premiere health and science program. This is a machinima animated movie of Robbie Dingo making the guitar used by Suzanne at the event which entirely took place live within Second Life. It was the first broadcast to emanate live from 3D virtual cyberspace and the first major musical artist to perform live in Second Life. Visit www.lcmedia.typepad.com/the_infinite_mind for more on the...
Topics: Second Life, Linden Lab, Wright, Rob, Robbie Dingo, Vega, Suzanne
Archiving Virtual Worlds
by Fortitude (Guild)
movies
eye 1,506
favorite 0
comment 0
Fortitude Doing What They Know Best, Raiding. Footage Was Taken Over The Course Of A Week And Some, And Compiled For Your Viewing Pleasure. Watch Out For Fortitude Come DoF Expansion, Server Domination Is On The Horizon.
Topics: Everquest 2, Fortitude (Guild), Raids, Sony Online Entertainment
Archiving Virtual Worlds
movies
eye 1,470
favorite 0
comment 0
Who is Bruce is a short visual portfolio about Bruce Damer, his projects and life. See projects including Cyberwearz fashion, Weird Machines artwork, pioneering virtual worlds and avatars work, NASA mission visualization and design, the EvoGrid and life at Ancient Oaks Farm and the DigiBarn Computer Museum. From Bruce: this piece is used in my "Beyond 2012" performances during this, my fiftieth year on the planet. Great thanks go out to Dhiren Dasu for producing the soundtrack and to...
Topics: Damer, Bruce, Avatars, NASA, Outer Space, EvoGrid, DigiBarn Computer Museum, Brandt, Galen, Dasu,...
Archiving Virtual Worlds
by Tobias "Dopefish" Lundmark
movies
eye 1,398
favorite 0
comment 0
"Movie Summary Video: DivX 6, 2000kbps, 640x480 @ 25 fps Audio: Mp3, 56kbps, 24khz, Stereo Source: Fraps, 800x600 @ 25 fps Nominated for best tech, best audio and best WoW movie for the fourth annual Golden Llama Awards. Golden Llama Nominations Golden Llama Awards This is the long awaited sequal of Exploration the movie, I hope it hasn't became too hyped because of all the delays. Its been in over two months of production with over 50gb of raw data and almost 400 of unique clips, and it...
Topics: World of Warcraft, Blizzard Entertainment, Nogg-Aholics, Dopefish, Lundmark, Tobias, Forg
Archiving Virtual Worlds
movies
eye 1,297
favorite 0
comment 0
This is playthrough of Typing of the Dead (TotD) as part of the Preserving Virtual Worlds 2 project. This collection includes play by Eric Kaltman, Daniel Doughtery, and Susan Rojo at How They Got Game (Stanford). The video of TotD on the Dreamcast was captured using a Flip video recorder.
Topics: Typing of the Dead, SEGA, Smilebit, Empire Interactive, How They Got Game Project, Preserving...
Archiving Virtual Worlds
by Douglas Wilson
movies
eye 1,246
favorite 3
comment 0
This video is one of two loops prepared by Douglas Wilson for an exhibit curated by Henry Lowood and Casey Alt of the How They Got Game Project, Stanford Humanities Lab, called "Fictional Worlds, Virtual Experiences: Storytelling and Computer Games." The exhibit was hosted by the Cantor Center for Visual Arts at Stanford University and ran from 12 Nov. 2003 through 28 March 2004. Featured games include Adventure, Ultima IV, Final Fantasy 4, Final Fantasy 7, Half-Life, The Secret of...
Topics: Wilson, Douglas, How They Got Game project
Archiving Virtual Worlds
by How They Got Game Project, Stanford University
movies
eye 1,237
favorite 0
comment 0
Karazhan, also known as Medivh's Tower or the Ivory Tower, is an abandoned citadel located on a nexus of ley lines in southern Deadwind Pass. The tower is best known for its last known occupant — Medivh, the last Guardian of Tirisfal. After Medivh was killed by the army of Stormwind, the tower sealed itself off from the rest of the world. But recently, Karazhan has reawakened — an evil presence has taken the tower as its own, its halls crawling with spirits and demons...and Medivh's...
Topics: World of Warcraft, Blizzard, Player Vs. Player, Instances, Raids, Karazhan, How They Got Game,...
Archiving Virtual Worlds
by Tobias "Dopefish" Lundmark; Pathologist (a.k.a. dyF1.6, Sukult)
movies
eye 1,183
favorite 0
comment 0
"Movie Summary This is a amazing remake by Pathologist of the original Exploration that was made by me (Dopefish). If you like either Exploration or the Unknown series, this is a must watch, with yet again just amazing artistic graphical editing by Pathologist. Link to the original Exploration This is a true tribute to WoW exploration and to Blizzard for making a great game.. " -- Dopefish, Warcraft Movies site, http://www.warcraftmovies.com/movieview.php?id=11836
Topics: World of Warcraft, Blizzard Entertainment, Pathologist, Nogg-Aholics, Dopefish, Lundmark, Tobias,...
Archiving Virtual Worlds
by How They Got Game Project, Stanford University
movies
eye 1,082
favorite 0
comment 0
This video captures the entire See You Soon Party in EA Town Hall, hosted by EA's Parizad. Tears are shed, final goodbyes are made, and lasting memories are created before the plug is pulled and the world is brought to an end. The party was held in the Community Pub (Test Center 3) and EA Town Hall (EA-Land), beginning Thursday, July 31st, 11 p.m and with a scheduled ending of 4 a.m. PDT. The game world was officially shut down as of 4:35am PST, August 1st, 2008. Many players knew each other...
Topics: EA-Land, The Sims Online, Archiving Virtual Worlds, Electronic Arts, Shutdown, Parizad, See You...
Archiving Virtual Worlds
by Second Life Community Convention
movies
eye 1,009
favorite 0
comment 0
This footage was supplied to the Preserving Virtual Worlds project by Bruce Damer from his collection of videos documenting the history of virtual worlds.
Topics: Virtual Worlds, Bruce Damer Virtual World Videos Collection, Damer, Bruce
Archiving Virtual Worlds
by Second Life Community Convention
movies
eye 996
favorite 0
comment 0
This footage was supplied to the Preserving Virtual Worlds project by Bruce Damer from his collection of videos documenting the history of virtual worlds.
Topics: Virtual Worlds, Bruce Damer Virtual World Videos Collection, Damer, Bruce
Archiving Virtual Worlds
by Stanford University Libraries & Academic Information Resources
movies
eye 959
favorite 1
comment 0
This video provides a tour of Stanford University Libraries' Special Collections Virtual Archives. This Virtual Archive is a very small but growing subset of their deep storage facility replicated in Second Life. For the first time scholars from around the world and the casual Second Life passersby can walk through Stanford's closed stacks and browse some of their manuscript collections. In Real Life this access is restricted to Special Collections staff only. This video shows how to navigate...
Topics: Stanford University Libraries and Academic Information Resources, Second Life, Linden Lab,...
Archiving Virtual Worlds
by Sithas
movies
eye 955
favorite 0
comment 0
Everquest 2 guild "Fortitude" going up against the epic King Drayek encounter. Overall a fun video and worth checking out!
Topics: Everquest 2, Fortitude (Guild), King Drayek, Sony Online Entertainment
Archiving Virtual Worlds
by Christopher Walker, South World Productions
movies
eye 799
favorite 1
comment 0
VWTimeline: SW City in Active Worlds by Christopher Walker (2006)
Topics: virtual worlds, avatars
Archiving Virtual Worlds
by How They Got Game Project, Stanford University
movies
eye 798
favorite 0
comment 0
A Horde Player vs. Player (PvP) guild called "Learn to PvP" raids Stormwind and Ironforge on the Frostmane realm (server). The raid begins with the first contact with the Alliance at the entrance of Stormwind, goes through runs as a ghost and attempts to rush back, and finally a run through the tram system along with a final rush into Ironforge. At the end, guild members see who can stay alive the longest in the enemy city. This footage was captured as part of the Preserving Virtual...
Topics: World of Warcraft, Blizzard Entertainment, Guilds, Player vs. Player, PvP, Learn to PvP, Raids,...
Archiving Virtual Worlds
by How They Got Game Project, Stanford University
movies
eye 687
favorite 0
comment 0
MonkeyBear opens a museum showcasing the many popular, rare, and special objects and events that could be found in TSO/EA-Land over the years. From cannons to Mystic Trees to rare pets and old cities, MonkeyBear's Sims Online Museum leads us through a brief history of The Sims Online and EA-Land. This footage was captured as part of the Preserving Virtual Worlds project by the How They Got Game group at Stanford University.
Topics: EA-Land, The Sims Online, Archiving Virtual Worlds, Electronic Arts, Sims Online Museum,...
Archiving Virtual Worlds
by Stanford University Libraries & Academic Information Resources
movies
eye 664
favorite 0
comment 0
This video provides a tour of the different exhibits, buildings and student work on Stanford University Libraries' island in the virtual world Second Life. Stanford University students, faculty and staff as well as the casual Second Life passersby can learn about the various exhibits and resources available via Second Life. These include exhibitions from Stanford University Libraries' Special Collections based on real life exhibits in the Cecil H. Green Library. There is also a Student Galleria...
Topics: Stanford University Libraries and Academic Information Resources, Second Life, Linden Lab, Morin,...
Archiving Virtual Worlds
movies
eye 622
favorite 0
comment 0
Bruce Damer interviewed by Henry Lowood on the origins of Virtual Worlds. This clip is on terminology. The interview took place at Stanford University on 8 April, 2009 as part of the Preserving Virtual Worlds project sponsored by the Library of Congress. The full version of this interview can be found in the collection along with other clips from the original.
Topics: Virtual Worlds, Avatars, Bruce Damer
Archiving Virtual Worlds
by Henry Lowood
movies
eye 610
favorite 1
comment 0
This is a playthrough of the "original mode" of Typing of the Dead as part of the Preserving Virtual Worlds 2 project. The player was Henry Lowood at How They Got Game (Stanford) and the video was captured using FRAPS on 28 Feb. 2011.
Topics: Typing of the Dead, SEGA, Smilebit, Empire Interactive, How They Got Game Project, Preserving...
Archiving Virtual Worlds
movies
eye 607
favorite 0
comment 0
This is playthrough of Typing of the Dead II (TotD) as part of the Preserving Virtual Worlds 2 project. This collection includes play by Eric Kaltman, Daniel Doughtery, and Susan Rojo at How They Got Game (Stanford). The video of TotD on the PC was captured using FRAPS.
Topics: Typing of the Dead, SEGA, Smilebit, Empire Interactive, How They Got Game Project, Preserving...
Archiving Virtual Worlds
by How They Got Game Project, Stanford University
movies
eye 587
favorite 0
comment 0
To achieve the artisan skill level in First Aid, the secondary profession for making and using bandages to quickly heal wounds, players must complete a quest involving a mini-game. Although many quests have players out in dangerous territory doing battle, some involve less intensive activities. In this case, the player must solve a triage problem: which wounded soldiers to bandage before they succumb to their wounds. This footage was captured as part of the Preserving Virtual Worlds project by...
Topics: World of Warcraft, Blizzard Entertainment, Quests, Horde Trauma, First Aid, Classes, Archiving...
Bruce Damer interviewed by Henry Lowood on the origins of Virtual Worlds. This clip is on starting in-world meetings. The interview took place at Stanford University on 8 April, 2009 as part of the Preserving Virtual Worlds project sponsored by the Library of Congress. The full version of this interview can be found in the collection along with other clips from the original.
Topics: Virtual Worlds, Avatars, Bruce Damer
Archiving Virtual Worlds
by Bruce Damer, CASCON Conference
movies
eye 585
favorite 1
comment 0
VWTimeline: Bruce Damer's IBM CASCON 98 Avatars demo (Dec 1998, Toronto). Bruce Damer demonstrates first generation avatar virtual worlds on the Internet. Included is Traveler, Active Words and the Avatars98 cyber-conference held just two weeks previously, Stephen Spielberg's Starbright world, Biota and more.
Topics: avatars, virtual worlds, voice interfaces, avatars98
Archiving Virtual Worlds
by Stanford University Libraries & Academic Information Resources
movies
eye 581
favorite 0
comment 0
This video provides a quick look at the different resources available on Stanford University Libraries' island in the virtual world Second Life. Viewers get a glimpse of the Virtual Archive, Student Galleria and exhibits.
Topics: Stanford University Libraries and Academic Information Resources, Second Life, Linden Lab, Morin,...
Archiving Virtual Worlds
by Lucasfilm, Ltd.
movies
eye 572
favorite 0
comment 0
"Lucasfilm's Habitat -- it's a wonderful new place that's simply out of this world. Coming to life only on QuantumLink." Thus ends this remarkable demo of Habitat, Lucasfilm's graphical virtual world that ran on the QuantumLink (later known as AOL) network. Put together in 1986 by one the co-designer of Habitat, Chip Morningstar, this video addresses many of the features and issues of virtual worlds, such as avatar creation and experimentation with identities. For more information on...
Topics: Lucasfilm, Habitat, Morningstar, Chip, Virtual Worlds, Bruce Damer Virtual World Videos Collection,...
Archiving Virtual Worlds
movies
eye 570
favorite 0
comment 0
Worlds Inc: Worlds Chat, industrial demo of first Internet-based avatar world (May 1995 - exact date of video is unknown) This footage was supplied to the Preserving Virtual Worlds project by Bruce Damer from his collection of videos documenting the history of virtual worlds.
Topics: Virtual Worlds, Bruce Damer Virtual World Videos Collection, Damer, Bruce
Archiving Virtual Worlds
movies
eye 565
favorite 0
comment 0
This footage was supplied to the Preserving Virtual Worlds project by Bruce Damer from his collection of videos documenting the history of virtual worlds.
Topics: Virtual Worlds, Bruce Damer Virtual World Videos Collection, Damer, Bruce
Archiving Virtual Worlds
by How They Got Game Project, Stanford University
movies
eye 559
favorite 0
comment 0
This dark roleplay simulator is based on a 1981 movie, Escape from New York. The synopsis is that "the city has been turned into a place where criminals reign, convicts are champions, and thugs take what they desire without consequence". The introductory area is a safe place outside of the city in which one can buy weapons, practice by sparring, and get acquainted with the region. Once we step inside, we can take a tour of the remains of this dystopian New York. This footage was...
Topics: Second Life, Archiving Virtual Worlds, Linden Lab, Roleplay, Escape from New York, Movie Themes,...
Bruce Damer interviewed by Henry Lowood on the origins of Virtual Worlds. This clip is on Bruce Damer's realization that virtual worlds are possible. The interview took place at Stanford University on 8 April, 2009 as part of the Preserving Virtual Worlds project sponsored by the Library of Congress. The full version of this interview can be found in the collection along with other clips from the original.
Topics: Virtual Worlds, Avatars, Bruce Damer
Bruce Damer interviewed by Henry Lowood on the origins of Virtual Worlds. This clip is on organizing the first in-world convention. The interview took place at Stanford University on 8 April, 2009 as part of the Preserving Virtual Worlds project sponsored by the Library of Congress. The full version of this interview can be found in the collection along with other clips from the original.
Topics: Virtual Worlds, Avatars, Bruce Damer
Archiving Virtual Worlds
by JD Lasica
movies
eye 535
favorite 1
comment 0
This video is a screen capture of 16 minutes of a 90-minute appearance by author Prof. Lawrence Lessig discussing intellectual property law in front of 100 member of Linden Lab's Second Life virtual world on Jan. 18, 2006. All participants are represented by avatars. Philip Rosedale, founder and CEO of Linden Lab, is represented by Philip Linden here. This is a quite interesting, groundbreaking experience. To read the chat conversation, you can't see the words at Ourmedia's standard 320x240...
Topics: Virtual Worlds, Second Life, Lessig, Lawrence
Archiving Virtual Worlds
by How They Got Game Project, Stanford University
movies
eye 519
favorite 0
comment 0
Warsong Gulch is a player-versus-player(PvP) battleground nestled in the southern region of Ashenvale forest. It is located near the area where Grom Hellscream and his Orcs chopped away huge swaths of forest during the events of the Third War. Despite disagreements from Thrall and the shamans, some orcs have remained in the vicinity, continuing their deforestation to fuel the Horde's expansion. They call themselves the Warsong Outriders. The Night elves, who have begun a massive push to retake...
Topics: World of Warcraft, Blizzard Entertainment, PvP, Battlegrounds, Warsong Gulch, How They Got Game,...
Archiving Virtual Worlds
movies
eye 517
favorite 0
comment 0
Bruce Damer interviewed by Henry Lowood on the origins of Virtual Worlds. This clip is on Prague. The interview took place at Stanford University on 8 April, 2009 as part of the Preserving Virtual Worlds project sponsored by the Library of Congress. The full version of this interview can be found in the collection along with other clips from the original.
Topics: Virtual Worlds, Avatars, Bruce Damer
Archiving Virtual Worlds
by Paul Driscoll
movies
eye 516
favorite 0
comment 0
Welcome to my History of Video Games where I try to tell the story from its beginnings through to the present day and the future. On reading video game histories I have always been frustrated by many of the systems I and my friends grew up with in the UK not being mentioned or at best being only given a foot note. The reason is of course many of these publications are American in origin and so of course over there these systems were little known about. Also a lot of these books didn't cover...
Topics: DSK, Reto, Game, History, Sega, Nintendo, Atari, Amiga, C64, Spectrum, GTA, Game, Gaming, Pac
Archiving Virtual Worlds
by How They Got Game Project, Stanford University
movies
eye 515
favorite 0
comment 0
BBC Film Network Cinema presents Matt Watt's "Bobsboxes", a short film about a man and a woman inhabiting TVs in a TV shop. This footage was captured as part of the Preserving Virtual Worlds project by the How They Got Game group at Stanford University.
Topics: Second Life, Archiving Virtual Worlds, Linden Lab, BBC, Film, Cinema, Television, Bobsboxes, Matt...
Archiving Virtual Worlds
movies
eye 515
favorite 0
comment 0
This footage was supplied to the Preserving Virtual Worlds project by Bruce Damer from his collection of videos documenting the history of virtual worlds.
Topics: Virtual Worlds, Bruce Damer Virtual World Videos Collection, Damer, Bruce
Archiving Virtual Worlds
by Douglas Wilson
movies
eye 511
favorite 1
comment 0
This video is one of two loops prepared by Douglas Wilson for an exhibit curated by Henry Lowood and Casey Alt of the How They Got Game Project, Stanford Humanities Lab, called "Fictional Worlds, Virtual Experiences: Storytelling and Computer Games." The exhibit was hosted by the Cantor Center for Visual Arts at Stanford University and ran from 12 Nov. 2003 through 28 March 2004. Featured games include The Legend of Zelda, The Legend of Zelda: Windwaker, Sim City 2000, Grand Theft...
Topics: Wilson, Douglas, How They Got Game project
Bruce Damer interviewed by Henry Lowood on the origins of Virtual Worlds. This clip is on the term Avatar. The interview took place at Stanford University on 8 April, 2009 as part of the Preserving Virtual Worlds project sponsored by the Library of Congress. The full version of this interview can be found in the collection along with other clips from the original.
Topics: Virtual Worlds, Avatars, Bruce Damer
Bruce Damer interviewed by Henry Lowood on the origins of Virtual Worlds. This clip is on starting Contact Consortium. The interview took place at Stanford University on 8 April, 2009 as part of the Preserving Virtual Worlds project sponsored by the Library of Congress. The full version of this interview can be found in the collection along with other clips from the original.
Topics: Virtual Worlds, Avatars, Bruce Damer
Archiving Virtual Worlds
by How They Got Game Project, Stanford University
movies
eye 478
favorite 0
comment 0
A tour around the first area in Alice's Looking Glass/Mad Hatter Dance Club, a forest setting inspired by the classic story Alice in Wonderland. This footage was captured as part of the Preserving Virtual Worlds project by the How They Got Game group at Stanford University.
Topics: Second Life, Archiving Virtual Worlds, Linden Lab, Alice, Mad Hatter, Forest, degtiar
Archiving Virtual Worlds
movies
eye 477
favorite 0
comment 0
Bruce Damer interviewed by Henry Lowood on the origins of Virtual Worlds. This clip is on doodling. The interview took place at Stanford University on 8 April, 2009 as part of the Preserving Virtual Worlds project sponsored by the Library of Congress. The full version of this interview can be found in the collection along with other clips from the original.
Topics: Virtual Worlds, Avatars, Bruce Damer
Archiving Virtual Worlds
by Max "Sigoya" Taha
movies
eye 466
favorite 0
comment 0
"Last night[28 Feb 2009], the MMO universe lost one of its own as Tabula Rasa 's AFS warriors stormed back to Earth for the final epic battle in New York's shattered streets. The battle was tough, but the fighters won, and the game was over. Thanks to the live team for the final stand and goodbye Tabula Rasa, we hardly knew you..." - Sigoya
Topics: Tabula Rasa, Shutdown, NCsoft, Taha, Max, Sigoya
Archiving Virtual Worlds
by How They Got Game Project, Stanford University
movies
eye 454
favorite 0
comment 0
The arenas compose a Player-versus-player(PvP) system implemented into World of Warcraft years after it was first released. This system offers a more competitive and rank-based experience with the sole objective of having a pre-organized team of 2, 3, or 5 players fight against others until everyone on a team is defeated. Teams have a rating that changes based on wins and losses. This rating is also used to automatically choose teams of similar strength to pit against each other. This system,...
Topics: World of Warcraft, Blizzard Entertainment, Player Vs. Player, Arenas, Grassburners, Nagrand Arena,...
Archiving Virtual Worlds
by Munroe, Jim
movies
eye 452
favorite 0
comment 0
These are clips from a jam session six artists had with Gary's Mod for Half-Life 2.
Topics: Half-Life 2, Half-Life 2: Garry's Mod, Valve Software, Munroe, Jim, videogame, videogame jam, jam...
Archiving Virtual Worlds
by How They Got Game Project, Stanford University
movies
eye 448
favorite 0
comment 0
Dance Island features clothing stores, and most importantly, several dancing areas headed by live DJs. Players gather for music, dancing, and socializing. This footage was captured as part of the Preserving Virtual Worlds project by the How They Got Game group at Stanford University.
Topics: Second Life, Archiving Virtual Worlds, Linden Lab, Dance Island, Dance, Entertainment, degtiar
Archiving Virtual Worlds
by How They Got Game Project, Stanford University
movies
eye 442
favorite 0
comment 0
Alphaville Granny Mabel shows me around her property, CreativeSurvival Island, an exact duplicate of the original popular property in the beta. Several signs and plaques describe CreativeSurvival Island's history, and is signed by many Sims. This footage was captured as part of the Preserving Virtual Worlds project by the How They Got Game group at Stanford University.
Topics: EA-Land, The Sims Online, Archiving Virtual Worlds, Electronic Arts, Creative Survival Island,...
Bruce Damer interviewed by Henry Lowood on the origins of Virtual Worlds. This clip is on Bruce Damer's personal background. The interview took place at Stanford University on 8 April, 2009 as part of the Preserving Virtual Worlds project sponsored by the Library of Congress. The full version of this interview can also be found in the collection along with other clips from the original.
Topics: Virtual Worlds, Avatars, Bruce Damer
Archiving Virtual Worlds
by How They Got Game Project, Stanford University
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In this Alice in Wonderland-themed region, two people play chess on a giant chessboard, while a short stroll reveals a storybook-themed maze. This footage was captured as part of the Preserving Virtual Worlds project by the How They Got Game group at Stanford University.
Topics: Second Life, Archiving Virtual Worlds, Linden Lab, Alice, Mad Hatter, Mazes, Chess, Storybook,...
Archiving Virtual Worlds
by Bibliotheca Anonoma Task Force
movies
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The 4chan Cup ============= The 4chan Cup is a series of virtual soccer tournaments played between soccer teams, that represent nearly every board on 4chan. The teams, the commentators, and the fans of the cup powerfully depict each board's unique culture, rivalries, and traditions. The 2013 4chan Summer Cup had over 2,700 unique viewers for it's most popular matches, a viewership that rivals that of physical soccer tournaments. Check out the spectacular introduction by Ken Ashcorp: Promo:...
Topics: 4chan, The 4chan Cup, Sports, E-Sports, Pro Evolution Soccer, Soccer, Football, Bibliotheca Anonoma
Archiving Virtual Worlds
by How They Got Game Project, Stanford University
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The Caverns of Time are a collection of dungeon instances that contain a good amount of Warcraft lore. The quests lead you back through time to experience many eventful times in Warcraft history. In this instance, we defend Medivh against the Infinite Dragonflight in the Black Morass, who opens the Dark Portal between Azeroth and the Outland. A group of five players gets together to fight through the Black Morass and defend Medivh. This footage was captured as part of the Preserving Virtual...
Topics: World of Warcraft, Blizzard Entertainment, Player vs. Environment, Instances, Dark Portal, Black...
Bruce Damer interviewed by Henry Lowood on the origins of Virtual Worlds. This interview took place at Stanford University on 8 April, 2009 as part of the Archiving Virtual Worlds project sponsored by the Library of Congress. Short clips from this interview can also be found in the collection.
Topics: Virtual Worlds, Avatars, Bruce Damer
Archiving Virtual Worlds
by How They Got Game Project, Stanford University
movies
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I take a small tour of Shattrath, the huge sanctuary city in the heart of the Outland, on my flying mount. This footage was captured as part of the Preserving Virtual Worlds project by the How They Got Game group at Stanford University.
Topics: World of Warcraft, Blizzard Entertainment, Shattrath City, Outland, World of Warcraft: The Burning...
Archiving Virtual Worlds
by How They Got Game Project, Stanford University
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Many players gather for dancing at a popular club in Second Life. It also features a camping system of sorts to make linden bucks (the currency in Second Life). This footage was captured as part of the Preserving Virtual Worlds project by the How They Got Game group at Stanford University.
Topics: Second Life, Archiving Virtual Worlds, Linden Lab, Dance Club, degtiar
Archiving Virtual Worlds
by Peggy Weil and Nonny de la Pena
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From the Walljumpers project - "WallJumpers Project A chronicle of the development of WALLJUMPERS, a transmedia project (Second Life, Machinima, Documentary Film, Google Earth) to leap over the world's separation border fences. WALLJUMPERS is a collaboration between Peggy Weil and Nonny de la Pena." - from the project website, http://walljumpersproject.blogspot.com/ "Acknowledgements. The Wall Jumper, a splendid novel by Peter Schneider introduced us to the notion of wall...
Topics: Second Life, Linden Lab, Drax, Bernhard, Weil, Peggy, De La Pena, Nonny, Walljumpers Project,...
Archiving Virtual Worlds
by Bernhard Drax
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This machinima documentary by Bernhard Drax is a "chronicle of the development of GONE GITMO, a virtual installation of Guantanamo Bay Prison in Second Life. GONE GITMO is a collaboration between Nonny de la Pena and Peggy Weil." For more information, see the Gone Gitmo website, http://gonegitmo.blogspot.com. This website also includes a direct link via SLURL to Gone Gitmo on Network Culture Island in Second Life. It also includes press links. Gone Gitmo was a European, Every Human...
Topics: Second Life, Linden Lab, Drax, Bernhard, Weil, Peggy, De La Pena, Nonny, Gone Gitmo, Guantanomo Bay
Archiving Virtual Worlds
by How They Got Game Project, Stanford University
movies
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The tour of the Star Trek Museum Science shows many displays including Star Trek history and lore, starship models, ridable vehicles, and music. This footage was captured as part of the Preserving Virtual Worlds project by the How They Got Game group at Stanford University.
Topics: Second Life, Archiving Virtual Worlds, Linden Lab, Star Trek Museum of Science, degtiar
Archiving Virtual Worlds
by cecil hirvi
movies
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A virtual fashion show in Second Life
Topics: Cecil Hirvi, machinima, second life
Archiving Virtual Worlds
by How They Got Game Project, Stanford University
movies
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An introduction to the basic aspects of getting around Second Life, with a short tour of Avatar Island. This footage was captured as part of the Preserving Virtual Worlds project by the How They Got Game group at Stanford University.
Topics: Second Life, Archiving Virtual Worlds, Linden Lab, Avatar Island, Avatars, degtiar
Archiving Virtual Worlds
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Video captured by Darther, causing havoc on the Recursion server in The Matrix Online.
Topics: The Matrix Online, Warner Brothers, Monolith Productions, Sony Online Entertainment, Darther (aka...
Archiving Virtual Worlds
by How They Got Game Project, Stanford University
movies
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This very well-designed tropical island region features a wide variety of attractive environments and buildings. This footage was captured as part of the Preserving Virtual Worlds project by the How They Got Game group at Stanford University.
Topics: Second Life, Archiving Virtual Worlds, Linden Lab, Tropical Island, Design, Art, degtiar
Archiving Virtual Worlds
by How They Got Game Project, Stanford University
movies
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I help some guildmates with a quest in Shadowmoon Valley to summon and defeat Cyrukh the Firelord at The Altar of Damnation. Questing is the main method for gaining experience, gold, loot, and reputation, or experiencing Warcraft lore. This footage was captured as part of the Preserving Virtual Worlds project by the How They Got Game group at Stanford University.
Topics: World of Warcraft, Blizzard Entertainment, Guilds, Quests, Shadowmoon Valley, Cipher of Damnation,...
Archiving Virtual Worlds
by How They Got Game Project, Stanford University
movies
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A classy and fancy Italian-themed jazz and dance club features many players dressed in gowns and suits at the ball and around the shops in this region. This footage was captured as part of the Preserving Virtual Worlds project by the How They Got Game group at Stanford University.
Topics: Second Life, Archiving Virtual Worlds, Linden Lab, Frank's Place, Jazz, Dance Clubs, Entertainment,...
Archiving Virtual Worlds
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This footage was supplied to the Preserving Virtual Worlds project by Bruce Damer from his collection of videos documenting the history of virtual worlds.
Topics: Virtual Worlds, Bruce Damer Virtual World Videos Collection, Damer, Bruce
Archiving Virtual Worlds
by How They Got Game Project, Stanford University
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An overview of creating an in-game character and a first look at the EA-Land world. This footage was captured as part of the Preserving Virtual Worlds project by the How They Got Game group at Stanford University.
Topics: EA-Land, The Sims Online, Archiving Virtual Worlds, Electronic Arts, Character Creation, degtiar
Archiving Virtual Worlds
by Stanford Humanities Lab
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The idea is basically to get people to answer these four little big questions: 1. What excites you about current metaverse technology? 2. What concerns you about current metaverse technology? 3. What will be most the surprising impact of metaverse technology on society within the next decade? 4. What barriers will metaverse technology never overcome? Our hope is to build a time capsule. Feel very free to join us by adding your video to our open group at: http://youtube.com/group/metaverseu This...
Topics: metaverseu, metaverse, metaverse u, virtual worlds, stanford, timecapsules, Stanford Humanities Lab